PHLOOG Shift Calculator

1. What kind of roll?

Only call for a roll when there is dramatic uncertainty. If the outcome is obvious, skip the dice.

Static: Difficulty + relevant Attribute

2. Static values

Difficulty is absolute, not relative to level. Compare it to the relevant Attribute only unless the fiction demands otherwise.

3. Beagling

Fast. Usually one shift. A second shift is rare. Other players may pile on with suggestions, but do not turn this into a negotiation phase.

4. Other fiction modifiers

Terrain, visibility, injuries, Rattled, Assist/Bolster, cover, time pressure, magic, tools. Rattled is −N to all tests.

5. Pre-roll Luck and Silver Linings

SLT is always spent before the roll, as pre-roll Luck. Combined pre + post Luck on one roll cannot exceed 3. Pre-roll Luck also lets the player reroll 1s and 2s (never if the raw result is 11).

Post-roll Luck still legal: 3

Roll the dice

Lowest die is tens, highest die is ones, middle is ignored. If all three match, it is a double and situation/Luck shifts do not move it. Pre-roll Luck / SLT lets you reroll a 1 or 2, one die at a time.

Rerolls cannot make the roll worse. If they would, keep the original dice.

Post-roll Luck also reduces GM Action severity one step per point. Total Luck on the roll still cannot exceed 3.

Master Action Table